Session 3 Production Project

SUMMARY

Role

Producer

Intention (SMART Goal)

By Jan. 13, as the Producer, I will have evidence of menu structure by following Engi Games menu turorial for session 3.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Hakita was the producer for Ultrakill. Ultrakill is one of the most well received games on Steam and is generally considered one of the best First Person Shooters.He regularly keeps in touch with the community and has devlogs pretty often .

Training Source(s)

Explaining why not to use multiple canvases/scenes 0:26

Setting things up 2:15

Fixing the size 2:55

Making the Buttons 3:33

Explaining Canvas Manager 4:20

Coding the Canvas Manager and Controller 5:38

Listing the Canvases 6:30

Using For Each 8:16

Upgrading Code 10:08

Setting the type 11:36

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch Game

This is the link to the game, it’s a continuation of a previous game me and Liam was making last year.

Skills Commentary

Slideshow

This is the link to the slideshow that shows my team’s evidence for the production session.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking

I managed to fix some of the problems we had from last school year. Like having a proper death state or the boss taking damage and it having a health bar. I also had an easier time making a health bar than last year which took most of my time for that production session.

Ways of Working

I was the one trying to coordinate the team this session. They were doing there own things and had to be told what needed to be done sometimes like with the death screen. I also was the one who added stuff like the background since Hunter couldn’t use Unity so he had to email me his background.

Tools for Working (Info & Media Literacy)

I continued to improve my coding skills. I was able to make the win and death screen again and brush up on my health bar coding skills. I also made a basic follow AI which was a massive leap in the game we are trying to make because before I added it Dino acted like a balloon.

Ways of Living in the World

I want to try to get into either Cyber Security or Game Design so being the main coder helps getting some practice in. Having to coordinate my team also helps since I would be working in teams in both job fields so having to organize my team is also great practice for the jobs i’m trying to do in the future.

Reactions to the Final Version

“I couldn’t tell what the Dino was at first ” – Jessica. I felt like it applied to me a bit since I kept that old sprite in the game and I made the Dino much faster than it should have been since it was slow at first.

Self-Evaluation of Final Version

I believe things could have gone far better. The game was all over the place during the session with things like the (He who shall not be named) as the boss or a certain person on our team completely messing up the Plastic SCM. I had to be the main coder again with making the follow AI or the boss health bar, to even making the death code. I think I did ok but I feel like I could have done way better myself.

Grammar and Spelling

Grammarly

Editor

Robert