SUMMARY
Role
Sound Design
Intention (SMART Goal)
By March 2nd, as the team sound designer, I will make at the very minimum two sound effects triggered by mechanics in the game and music that adds to the player experience of the game my team and I will create. I will use websites like FMOD to create sound effects and music and the gameindusty.com sound designer tutorial. I will know this when I have sound effects and music that my team and I are satisfied with within session 4 game design.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
C418 created the Minecraft soundtrack for a while. Most of the well-known songs from the earlier days like Sweden he created.
Training Source(s)
Creating a new song 00:56
Adding and subtracting the beats 2:07
Adding Digital Instruments 2:18
Recording Instruments 4:12
Locking notes in place 3:01
Customizing the Instruments 5:08
Automating parts of the music creation process 6:35
Mixing And Effects 6:54
Using Plugins 8:10
Shortcuts for GarageBand 8:57
Exporting Music out of GarageBand 9:59
Project Timeline
Feb 7th- Mar. 2nd
Feb 23rd- level building/sound
Feb-24th level building/Sound
Feb-25th- Character person/Sound
Feb-28th Character person/Sound
Mar- 1st Object design and code
Mar-2nd Health system
Mar 3rd Fixing up code
Mar 4th Practice presenting/ Commenting on Code
Mar 7 Presenting
Proposed Budget
PRODUCTION – ACTION
The GAME Creation
Skills Commentary
Throughout the work session, I tried and worked on a lot of new skills. I tried out GarageBand and it helped a lot with making better music for the game. I also had to try and overhaul the level to be better which compared to before is far better.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
I created the movement system and all of the sprites in the newest version besides the character.
Ways of Working (Communication & Collaboration)
Liam and I switched roles so he made all the sounds on the itch version and I assembled the level and made all the level sprites.
Tools for Working (Info & Media Literacy)
I used the game industry article to help me with ideas for the game. When I was still a sound designer I used Charles Cylen GarageBand tutorial since it was my first time
Ways of Living in the World (Life & Career)
I tried a very popular music creation software and developed/and used overall coding skills that I had on the backburner
Reactions to the Final Version
” I like how the grass had texture and was interesting besides just a blank green slate”-Eric (Para Educator)
Self-Evaluation of Final Version
I could have done a lot better with everything I had a part of. Looking back I could have used these coding skills and sprite work to help with my past teams that had problems with the development process.
What I Learned and Problems I Solved
I made a rudimentary movement system that was implemented in the game which fixed the weird submarine movement system that we had for a while. I also fixed the grass and the tree not matching.
Grammar and Spelling
Grammarly
Editor
Liam