Production Session 4

SUMMARY

Role

Sound Design

Intention (SMART Goal)

By March 2nd, as the team sound designer, I will make at the very minimum two sound effects triggered by mechanics in the game and music that adds to the player experience of the game my team and I will create. I will use websites like FMOD to create sound effects and music and the gameindusty.com sound designer tutorial. I will know this when I have sound effects and music that my team and I are satisfied with within session 4 game design.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

C418

C418 created the Minecraft soundtrack for a while. Most of the well-known songs from the earlier days like Sweden he created.

Training Source(s)

Game Industry

Creating a new song 00:56

Adding and subtracting the beats 2:07

Adding Digital Instruments 2:18

Recording Instruments 4:12

Locking notes in place 3:01

Customizing the Instruments 5:08

Automating parts of the music creation process 6:35

Mixing And Effects 6:54

Using Plugins 8:10

Shortcuts for GarageBand 8:57

Exporting Music out of GarageBand 9:59

Project Timeline

Feb 7th- Mar. 2nd

Feb 23rd- level building/sound

Feb-24th level building/Sound

Feb-25th- Character person/Sound

Feb-28th Character person/Sound

Mar- 1st Object design and code

Mar-2nd Health system

Mar 3rd Fixing up code

Mar 4th Practice presenting/ Commenting on Code

Mar 7 Presenting

Proposed Budget

PRODUCTION – ACTION

The GAME Creation

Lord of the Grass

Skills Commentary

Throughout the work session, I tried and worked on a lot of new skills. I tried out GarageBand and it helped a lot with making better music for the game. I also had to try and overhaul the level to be better which compared to before is far better.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I created the movement system and all of the sprites in the newest version besides the character.

Ways of Working (Communication & Collaboration)

Liam and I switched roles so he made all the sounds on the itch version and I assembled the level and made all the level sprites.

Tools for Working (Info & Media Literacy)

I used the game industry article to help me with ideas for the game. When I was still a sound designer I used Charles Cylen GarageBand tutorial since it was my first time

Ways of Living in the World (Life & Career)

I tried a very popular music creation software and developed/and used overall coding skills that I had on the backburner

Reactions to the Final Version

” I like how the grass had texture and was interesting besides just a blank green slate”-Eric (Para Educator)

Self-Evaluation of Final Version

I could have done a lot better with everything I had a part of. Looking back I could have used these coding skills and sprite work to help with my past teams that had problems with the development process.

What I Learned and Problems I Solved

I made a rudimentary movement system that was implemented in the game which fixed the weird submarine movement system that we had for a while. I also fixed the grass and the tree not matching.

Grammar and Spelling

Grammarly

Editor

Liam