SUMMARY
Role
UI Designer
Intention (SMART Goal)
By May 10th, as the UI/HUD person, I will identify the positive and negative feedback systems for Team 2, and I will read Rules of Play by Salen and Zimmerman to help me with this goal.
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
He created the UI for the Metroid series
https://docs.google.com/presentation/d/1JbSK3rRvMF_fdJGpWBQdc3f0zzgAkp75IA4_s0bI9Eo/edit?usp=sharing
Training Source(s)
User Interface vs User Experience 01:27
User Interface Design Principles 02:17
Understanding Your Audience 02:43
Balancing the Game Ecosystem 04:35
Layout, Icons, and Words 06:00
Project Timeline
- Shooting, movement and camera 15th April
- Level art and coding (collision), as we as Character art by April 22nd
- Boss fight by May 6th
- Everything due by May 10th
Proposed Budget
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary
I was the UI and menu designer. I created the health system including the health bar and the movement for the player character.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)
In this session we tried did unity which had a lot of problems we ran into. For instance the health bar not properly connecting to the players actual health. I did however keep trying different ways to try and solve those problems I ran into and solve most of them.
Ways of Working (Communication & Collaboration)
Mainly me and Liam made the game itself. Lizzy also tossed some code and sprites our way but it was mostly me and him. We checked each others code whenever we ran into issues and researched different ways to code things in.
Tools for Working (Info & Media Literacy)
I used a lot of different places to get my info for how to code like forums and Youtube videos. We also created a google doc to put the videos we found as well which helped a lot with double checking our work.
Ways of Living in the World (Life & Career)
I do want to get into the field of coding and game design a little so using unity and learning how to do basic code was a massive boon for me. I also used methods to help with making everything that I never used before which was a good idea.
Reactions to the Final Version
“I managed to die 5 times in 30 seconds”-Larry
I added that way to die in order to test the health system so i’m happy it works but that still is a bit ridicules.
“You can break the game by dying and walking at a specific angle”-Chance
That is not intentional and is a big bug for the game but it’s good that it was found.
Self-Evaluation of Final Version
I am happy with some of the stuff I managed to create this session. With learning how to make basic code in a video game to trying a more complex engine was fun. Even though I could have made a better game in construct in a week I am still proud of what I did. I will say that I could have added things like health for the boss or the sound but I was learning how to do things on Unity along the way.
Grammar and Spelling
Built in spell checker.
Editor
Liam Skinner