6/12-16/23 Weekly Work Log  v.2

Session Number:6
Week Number:3
Total Estimated Hours Contributed this Week: 5 hours
What is/was your overall goal for this week? Finish Linkedin Recommendation and profile.



Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12/23Create Linkedin ProfileWhole class periodYes, I just edited the one a made last year since it has the same stuff we need for this year.
6/13/23Set up top down tile maps systemWhole class periodI tried out messing with John Elton Game and adding a tile map system with that.
6/14/23Write Linkedin RecommendationWhole class periodI just updated the one I made for Liam last year with things he made and did this year.
6/15/23Update weekly JournalWhole class periodI have not been doing it for the past couple of days so I just decided to get it over with.
6/16/23Work on collisions for games.Whole class periodThe tile map system needs the collision to be fixed due to how the tilemap collision preset works.

6/5-9/23 Weekly Work Log  TEMPLATE v.2

Session Number:6
Week Number:2
Total Estimated Hours Contributed this Week: 5
What is/was your overall goal for this week? Work on music and create a basic main theme.



Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5/23tried out SoundTrap for a bit to figure out how to use itWhole class periodlearning a new skill is always a good thing to do.
6/6/23re-adding the death system fullyWhole class periodFixing a long-term issue to make the game work properly
 6/7/23making the tile map system  35 minutesfinally implementing the tilemap system since I just grabbed a free one from online to test out and learn how to use it.
 6/8/23Fixing the tile map systemWhole class periodtried to fix the tilemap system since the project was not working properly
 6/9/23 started a new project to test out tile maps betterWhole class periodHad to change the project since the old one was not working with the tilemap system.



DATE GOES HERE Weekly Work Log TEMPLATE v.2

Session Number:6
Week Number:1
Total Estimated Hours Contributed this Week: 3
What is/was your overall goal for this week? Learn the tilemap system of Unity and how to place it on a scene.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29/23we were not here today
5/30/23 watch a video on tilemapswhole class period  yes, I learned a new skill for unity and game creation.
 5/31/23 getting visual studios to work  35 minutes Getting visual studios to work allows us to continue making the game
 6/1/23 Adding the camera system and making a temporary map whole class period setting up the camera system is the basis for the entire game so getting that in is very important.
 6/2/23 Adding the death system  30 minutes Since the game didn’t properly port over I have been readding all the parts of the game.

5/8-12/23 Weekly Work Log&nbsp

Session Number:5
Week Number:7
Total Estimated Hours Contributed this Week: 5
What is/was your overall goal for this week? Add the finishing touches to the itch page and work on edublogs



Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/8/23waiting aroundWhole Class Periodno
5/9/23 Fix the 18+ warning for the game page30 minutesYes, it’s unprofessional for us to present a game with that warning
 5/10/23Present the game for the competition 15 minutes Yes, Helps learn presentation skills for the future with jobs and classes
 5/11/23 Watch the other class games for the competition. and work on the weekly journal 15 minutes Yes, it’s the main thing we have to do for the contest
 5/12/23Finish Edublogs posts for production blog posts and weekly journal10 minutes Yes, Helps with portfolio building and making professional writing projects.





5/1-5/23 Weekly Work Log&nbsp

Session Number:5
Week Number:6
Total Estimated Hours Contributed this Week: 2
What is/was your overall goal for this week? Get as much done as possible before I leave for the rest of the week.

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/1/23try to figure out what’s wrong with the combat systemWhole Class Period Figuring out what’s wrong with the combat system would allow us to move forward with the game
5/2/23 Work on edublogWhole Class Period I had to do this now since I would not be able to make it up later in the week
 5/3/23 absent 0 minutes 
 5/4/23 absent 0 minutes 
 5/5/23 absent 0 minutes 

4/24-28/23 Weekly Work Log

Session Number5
Week Number5
Total Estimated Hours Contributed this Week: 4 hours, 30 minutes4 hours, 30 minutes
What was your overall goal for this week?Finish Combat System and Put in basic stats.

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/24/23Watch the Tutorial and set up the basics for the combat system Whole Class period Was able to create a basic stat system that you can change in-game, which helps create far more games.
4/25/23 Create the UI for the combat screen and link it to the code Whole Class period Helps me learn how to make a more complicated UI for games in the future
 4/26/23 Put in the game states so the turns for enemies and players work 30 minutes Learning how to make game states opens up the ability to do many more games in Unity.
 4/27/23 Finishing up the combat system. Whole Class period This allows us to open up the rest of the game to code and will enable me to learn how to make RPG and Auto Battler games.
 4/28/23 Doing the Weekly Log and bug fix combat system  Whole Class period The bug fixing makes the game a lot more polished for the deadline and makes it so the game is more professional.

4/17-21/23 Weekly Work Log 

Session Number: 5
Week Number: 5
Total Estimated Hours Contributed this Week: 5
What was your overall goal for this week?: Make the combat system

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/17/23Find a better tutorial to use for making the combat systemWhole class period 
4/18/23 Watch the tutorial for making the combatWhole class period 
4/19/23  Make the units spawn in the level 35 minutes 
 4/20/23 Continue to make the units spawn in the level for both teams Whole class period 
 4/21/23 Work on the weekly log Whole class period 

4/10-14/23 Weekly Work Log&nbsp

Session Number: 5
Week Number: 4
Total Estimated Hours Contributed this Week: 3.5
What was your overall goal for this week? Make a combat system

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
4/10/23I was working on the health bar but realized that I didn’t need to make a separate health bar  whole class period 
4/11/23 I was making the combat system and ran into some issues when doing it.  whole class period 
 4/12/23 I was fixing the issues from the other day and continued to work on it 35 minutes 
4/13/23 I was absent today0 minutes 
 4/14/23 I was working on the Edublogs and Making the combat system and decided to use a new tutorial. whole class period 

3/27-31/23 Weekly Work Log&nbsp

Session Number 5
Week Number 3
Total Estimated Hours Contributed this Week: 4:
What was your overall goal for this week? Make a health bar for the game.

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/27/23We were waiting for the shop to be done and playing the other team’s games  whole class period 
3/28/23 I was watching videos on how to make an RPG enemy AI for the fights in the game  whole class period 
 3/29/23 I was trying to create the health bar but had to fix the sprites 35 minutes 
3/30/23  I was creating the health bar for the player during this period  whole class period 
 3/31/23 I was working on the Edublogs and making the player health bar whole class period 

Session 5 Production Project

SUMMARY

Role

Producer

Intention (SMART Goal)

By May 10, as the Producer, I will have evidence of a basic auto battle combat system by following Turn-Based Combat Unity for Session 5.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Introduction: 00:14

Reactions to Starfield: 00:36

Crafting System: 3:14

Space Combat System: 04:18

Ship Combat System: 04:22

Scripted Events: 08:09

The Main QuestLine: 09:50

The Central Conflict: 10:01

The Main QuestLine 2: 10:46

The Elder Scrolls 6: 13:51

Training Source(s)

UI and Scrum: 00:57

Game States: 03:42

Adding Character Sprites: 05:29

Adding the Basic Combat System: 08:42

Having Unit Code: 12:20

Updating Game State: 14:56

Making the Buttons do Something: 18:49

Updating Enemy Hud: 23:03

Adding Dialogue in the Battle: 24:45

Changing the UI: 28:07

Project Timeline

Create Health bar: April 10th

Start Combat System: April 12

Have Sprites in-game: March 31st

Add Money system: March 27th

Make Settings: April 13th

Add Combat Animation: April 13th

Add Credits: March 24th

Add Shop: March 23rd

UI: March 29th

Make Starting Menu: March 30th

Evidence of Team Planning and Decisions

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Itch.io

Click the link to go to the game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I had to reverse engineer tutorials for RPG combat systems which made me have to problem-solve a lot and figure out a good chunk of my part of the game with no real help.

Ways of Working (Communication & Collaboration)

During this session, I collaborated with my team a lot so we had an idea of what we wanted to make. I also had to constantly get some of my teammates to work on what they were supposed to do since they constantly kept making things they were not supposed to.

Tools for Working (Info & Media Literacy)

Using many different tutorials helped with understanding the many ways people code and I was able to combine them as well which allowed me to work in ways I was not able to before.

Ways of Living in the World (Life & Career)

Learning how to make an RPG combat system allows me to work on far more projects in the future that I would be interested in. It also helps me with things like game states that many people use in coding as well which is very useful.

Reactions to the Final Version

” If the game does not show any errors but still does not work properly, then it’s still a bug”- Hunter. We didn’t really have any reactions since the game was not finished and when we got advice on how to fix it from Hunter, it still did not work which only made him more confused.

Self-Evaluation of Final Version

I regret how I used my time this session. I feel like a lot of the issues we ran into would have been solved if I stuck with the tutorial I was using at the start and end. I also feel like we should have done a different type of game since the one we stuck with was too specific and complicated for a team like us to only stick with for two months unlike team six who had worked on theirs for a very long time comparatively.

Grammar and Spelling

Grammarly

Editor

Robert