SUMMARY
Role
Sound Design
Intention (SMART Goal)
Make a decent soundtrack or song
PRE-PRODUCTION – INQUIRY
Leader(s) in the Field / Exemplary Work(s)
Mick Gordon (DOOM 2016/DOOM Eternal soundtrack)
Training Source(s):Youtube
Project Timeline
Make the sounds first, Then make the music, Finally, add it to the game.
Proposed Budget
PRODUCTION – ACTION
The (FILM, SOUND, or GAME Creation)
Skills Commentary:
This shows the entire event sheet. In it there is all the audio events and the sounds I made and the things everyone else made as well.
POST-PRODUCTION – REFLECTION
21st Century Skills
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving):
I made a song that was unique for the game
Ways of Working (Communication & Collaboration)
In the project, I helped Tray with the background and he helped with testing the music.
Tools for Working (Info & Media Literacy)
I went in blind and found out how it worked. After that, I went on YouTube to find any final things out I didn’t know.
Ways of Living in the World (Life & Career)
I tried a new site to make songs with instruments that I never used before.
Reactions to the Final Version
None surprisingly, “The music doubling up it added a layer of depth to the game” (Larry)
Self-Evaluation of Final Version
The game had no real story to tell and the music only fit because the game changed to a normal platformer. I am proud of what I made though and i want to do it again
What I Learned and Problems I Solved
First, make it so on Construct don’t use the on start layout feature for the music. Secondly, use more instruments, notes, and rhythm variety. Thirdly, keep an eye on your teammates more often.
Grammar and Spelling
The built-in autocorrect
Editor
Vicky